Stellaris focused arc emitter. Carrier chip. Stellaris focused arc emitter

 
 Carrier chipStellaris focused arc emitter  Crystal plating perhaps but everything else is irrelevant

The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. Try using dakka. Arc Emitters: tech_arc_emitter_1. The go-to way to use Whirlwinds is part of a balanced Battleship build. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. The Focused Arc Emitter is indeed a very powerful weapon. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. I just like the lightning. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. For example, “advanced shield hardener” give 25% hardening. On paper Cloud Lightning looks good, but its damage output is pathetically low. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. I use battleships with neutrons on them. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. The two weapons are attacking different segments of their HP. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Fighters + Missiles will overwhelm their point defense and also bypass shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. In singleplayer you can just mass these, the AI will never counter them. Plasma versus gamma lasers versus disruptors. 75. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. However, when it comes to the L. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Jun 28, 2022. You wanna destroy them before they can even close in. A small amount of Point Defense defends against Torpedoes and. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. g. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Join. Battleships with arc emitters and neutron launchers. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. 060 Jun 23, 2018; Add bookmark. Logical-Table-3530 • 2 mo. If you're going the FAE path, then you don't want Kinetic weapons at all. I feel that they are insignificant to the equation. 6 update. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. That leaves you with lances or arc. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Pd corvettes provide strategic mobility to the fleet. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. The advantage of the Arc Emitter is a 10% higher base accuracy. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. ago. research_technology tech_arc_emitter_2. So four of them are about 32% more alpha damage than the FAE. 96 Badges. 418K subscribers in the Stellaris community. Cloud Lightning has terrible range, but the Arc Emitter is okay. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. . A In singleplayer you can just mass these, the AI will never counter them. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. Stellaris. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. 维护. Once their shields were down they just died. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Use Battleships with Arc Emitters and Cloud Lightning. View community ranking In the Top 1% of largest communities on Reddit. On the other hand, it's not like missiles and strike craft need a nerf. Just remember to only fight at max distance or. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. The Contingency are balanced, just try to hit them with as much power as you can. Higher fleet cap for me usually means add more battleships plus possibly a titan. Moderator. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. 11 Darvin3 • 2 mo. It's contextual really. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Cloud lightning is an L-size weapon with range 70 and average damage 11. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Pd corvettes with disruptors and pd lasers, and afterburners. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Just the same options again and again. This isn't. So that’s 2M damage per week. You either go with 4 Neutron Launchers or 4 Cloud Lightning. The giga has 50% armor pen, and an extra 33% shield damage. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. 394K subscribers in the Stellaris community. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. 3. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Carrier battleships can counter most anything. Report. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So the battleships and cruisers try to maintain permanent 100 range while firing. 12 votes, 23 comments. 2/3 armor 1/3 shield for all of their health stuff. Go to Stellaris r/Stellaris. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Look up their compositions, and the tips against a specific FE here. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. . They can be found in special predetermined systems and rival moons in size and. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. It shoots a 30° electric arc spreading through nearby walls and between enemies. Reply. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. 38. • 5 yr. ArcticISAF Feb 27, 2018 @ 10:18pm. Bottom row mix armir and shield. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Also, since they all have a cool down of approximately 8 ticks, average. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. 0 unless otherwise noted. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. 84 Avg. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. NK_2024 Collective Consciousness • 3 yr. There is no “If Stellaris was real…” since it’s. Secret Master Covert Mastermind. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. FAE stands for Focused Arc Emitter. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Hit multiple targets. Armor is 68% with 1260 shield points and 2 capacitors. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Immediately, one of the new enigmatic tech options shows up. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. #12 < > Showing 1-12 of 12 comments . Sub-forums: Game specific Tech Support. 60sec cooldown | 100% Acc. 50% pierce through the shield, but gets reduced by 50% of the ships armor. But Cloud Lightning is terrible for an endgame weapon. against the prethoryn, I prefer using tachyon. go arc emitter + cloud lightning. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). . All you need for this massive size of fleets is: Enough energy and strongholds. The other main weapon loadout is Neutron Launches with a Giga Cannon. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Then just rebuild the armies. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. Stellaris. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). I generally use artillery Titans with the nanobot cloud aura. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. Weapons: teir 2 kinetic artillery x3. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. What the arc emitters don't destroy in the first volley the strike craft will. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. Use Carrier computer. Auto-best is not good, it frequently makes completely nonsensical design decisions. Content is available under Attribution-ShareAlike 3. Always use Auxiliary Fire Control. This is a less efficient design in general, but saves a huge amount of research. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. All of the weapons are shield penetrating. Arc Emitters are great if you stack a fleet with them. Carriers will usually run Focused Arc Emitter + Carrier core. Many people seem to think you need 'mixed fleets' now but you really don't. Ishau Apr 8, 2019 @ 5:51pm. Arc emitter BS fled the field being ahead on alloy every time. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. However in Stellaris, the way it works is that Battleships are. Immediately, one of the new enigmatic tech options shows up. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. 相关页面: 舰船组件. Focused Arc Emitters vs Tachyon Lance 2. You need strong enough fleets to take down their starbases with no losses. Helican Jul 19, 2016 @ 9:11am. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. For your titans and juggernauts? The aura is basically the only thing that matters. Go to Stellaris r/Stellaris. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Go to Stellaris r/Stellaris. For the auxiliary slots i do afterburners. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. In singleplayer you can just mass these, the AI will never counter them. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. The versions with disruptors and focused arc emitter. 1) Tachyons have signifantly more raw dps then arc emitters : 24. escorts, which got owned by capitals. Army doctrine was no retreat for + 33 fire rate. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Also see the issue of ship. Medium disruptor has range 60 and average damage 6. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. The two weapons are attacking different segments of their HP. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). In singleplayer you can just mass these, the AI will never counter them. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Contents. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Both with majority Sage class Escorts. If you can’t find any CL simply go with Kinetic Artillery. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. I've mainly played Stellaris while using auto-best for my ships. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Copy Copy tech_antimatter_power. Lastly, we have the Focused Arc Emitter which is weird. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Make sure you have high accuracy; aux fire control helps for this. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. That's putting them at a huge advantage. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). In 3. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Jul 9, 2001 37. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. - Synthetic Evolution. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Embarrassingly, I'm still a hefty novice when it comes to ship design. And 5x T5 large shields and 1 T5 armor. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. That way, you just research lasers and armor and you’ll have high ehp from research. . 5K subscribers Subscribe 1. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Corvettes equipped with Torpedoes also do well against them. Baltim (Corvette size) Shield:10, 756. It seems that arc emitters are slightly better. ago They have different pros and cons. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. In singleplayer you can just mass these, the AI will never counter them. In singleplayer you can just mass these, the AI will never counter them. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. It is cheap, effective, and is good against literally everything until you. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. --------------. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. 0 unless otherwise noted. Reply. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Stellaris: Tech. Numbers roughly add up. This was an assault on a x25. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Auto-best is not good, it frequently makes completely nonsensical design decisions. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. 0. Arc Emitter + Strike Craft is surprisingly decent, by the way. An normal cloud lightning does between 136-1 damage. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. Advice for Tackling Awakened Militant Isolationist FE. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. Unfortunately, you picked the second worst AP in the game. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. 780k alloy for 1250 battleships (maybe don't need this many. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. However, lances have 10% higher chance to hit (85% base vs 75%). Typee Major. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Let's jump into the foundational design before I start explaining. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. 1 Focused Arc Emitter;. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Feb 7, 2019; Add bookmark #10. Shields V+Power V in the rest. Design C: Arc Emitters and Cloud Lightning. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). CL is there to supplement Focused Arc Emitters. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Apr 1, 2018 @ 11:14pm. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Otherwise the dps is too low in comparison to other options. Ishau Apr 8, 2019 @ 5:51pm. And then the rest never appear. If thats Contingency, just use disruptors instead. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. That setup is playing into the Contingency's own strengths, so their setup counters yours. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Go to Stellaris r/Stellaris. Get cloud lightning. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. research_technology tech_antimatter_power Amoeba Breeding. 57 days; Focused Arc Emitter takes 28. It is cheap, effective, and is good against literally everything until you. Destroyers are. A small amount of Point Defense defends against Torpedoes and. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount.